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dc.contributor.authorSzeliski, Richard
dc.date.accessioned2020-05-25T07:17:49Z
dc.date.available2020-05-25T07:17:49Z
dc.date.issued2011
dc.identifier.isbn978-1-84882-935-0
dc.identifier.urihttp://ir.mksu.ac.ke/handle/123456780/6212
dc.description.abstractThe seeds for this book were first planted in 2001 when Steve Seitz at the University ofWashington invited me to co-teach a course called “Computer Vision for Computer Graphics”. At that time, computer vision techniques were increasingly being used in computer graphics to create image-based models of real-world objects, to create visual effects, and to merge realworld imagery using computational photography techniques. Our decision to focus on the applications of computer vision to fun problems such as image stitching and photo-based 3D modeling from personal photos seemed to resonate well with our students. Since that time, a similar syllabus and project-oriented course structure has been used to teach general computer vision courses both at the University of Washington and at Stanford. (The latter was a course I co-taught with David Fleet in 2003.) Similar curricula have been adopted at a number of other universities and also incorporated into more specialized courses on computational photography. (For ideas on how to use this book in your own course, please see Table 1.1 in Section 1.4.) This book also reflects my 20 years’ experience doing computer vision research in corporate research labs, mostly at Digital Equipment Corporation’s Cambridge Research Lab and at Microsoft Research. In pursuing my work, I have mostly focused on problems and solution techniques (algorithms) that have practical real-world applications and that work well in practice. Thus, this book has more emphasis on basic techniques that work under real-world conditions and less on more esoteric mathematics that has intrinsic elegance but less practical applicability. This book is suitable for teaching a senior-level undergraduate course in computer vision to students in both computer science and electrical engineering. I prefer students to have either an image processing or a computer graphics course as a prerequisite so that they can spend less time learning general background mathematics and more time studying computer vision techniques. The book is also suitable for teaching graduate-level courses in computer vision (by delving into the more demanding application and algorithmic areas) and as a general reference to fundamental techniques and the recent research literature. To this end, I have attempted wherever possible to at least cite the newest research in each sub-field, even if the technical details are too complex to cover in the book itself.en_US
dc.language.isoen_USen_US
dc.publisherSpringeren_US
dc.titleComputer Visionen_US
dc.title.alternativeAlgorithms and Applicationsen_US
dc.typeBooken_US


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